Gamebook 2012

Slot 1

1/1 More Human Than Human
GM: Vivek Dasmohapatra
Description:
A game for 6-8 players, set on a shadow earth (but not this one).
Characters: Players will be 50 point characters with no pattern or logrus, and will not start with any real knowledge of how the Amber universe is set up (although they may have more-than-human abilities and powers).
Players: 6 – 8

1/2 The Sable Game
GM: Trish Hart
Description:
The PCs are talented mortals who are the trusted agents of the King of Sable, chosen to help in the smooth running of the Kingdom, and to thwart the plans of Sable’s age-old enemy, the Reich, as well as those of newer enemies who have come on the scene in recent years, and any other threats to the Kingdom which might arise. Preference will be given to returning characters from any iteration of the Sable Game.
Setting: The game is based in a Pattern-based world, but the setting and NPCs are specific to the Sable Game. Full details are available on the game website at: http://www.sable.org.uk/.
Characters: Preference given to returning characters.
Character generation is based on 85 points starting at Chaos stats, and only limited powers are available to players. Players must have email access, as I’m not willing to do character creation at the con.
Players: 2 – 7

1/3 Tinker, Taylor, Soldier, Chaosian
GM: Tym Norris
Description:
Trouble is breaking out across a number of Golden Circle Shadows and King Random wants to know if it is merely local disputes or something more serious.
Guess who’s got the job of finding out.
Characters: 150pt characters. Characters must have Basic Pattern. No Shadow Knight weirdness. Further information will be sent out before the game.
Players: 4 – 6

1/4 Hostile Territory
GM: Simone Pharoah-Metcalf
Description:
Random has been expanding Amber’s influence rapidly since he took the throne. Various minor nobles have been scrambling to gain control of new trade routes, territories or Ambassadorships.
It’s not common knowledge yet, but a scouting party has gone missing while investigating a newly discovered shadow. A team of investigators has been assembled to find out what happened to them.
You are on this mission because someone with enough pull wants you there. You might have a parent or sponsor in a noble house, or you might be a talented hard-working nobody but someone’s got their eye on you. This mission could make your career… if you come back.
Characters: Characters could be career military, explorers, sneaky bastards or other interested parties. Some minor powers and abilities available. Character creation details will be sent out later.
Players: 6 – 8

Slot 2

2/1 Return of the King
GM: Kevin Dennis
Description:
They say the world was created in six days. Whether that is true or not, it certainly died in six.
On the first day, the world stood in shock. Many still making their way into work found transport networks lacked drivers. The news slowly filtered to all. The world’s population had been decimated overnight with a loss of some 4 billion souls. More than one in every two people passing, dying seemingly in their sleep or shortly after waking with apparently mild symptoms of flu. The day passed without further incident and many hoped and prayed that the devastation was over. Many feared the worst but they simply could not know or understand.
As morning dawned on the second day, the world looked on in unrestrained horror at yet further devastation. The remaining scientists had no answers. Three in four individuals did not make it with a loss of some 3 billion souls. The hospitals, emergency services and so forth are horribly overwhelmed. Not by the number of calls but simply due to the limited staff as few come to work, preferring to gather with friends and families.
And so it continued into the third day. Whether fear, shock or acceptance of the government’s guidance to stay indoors and limit the spread of the infection, looting and violence were limited. And yet, still they died. There was little to no concrete information but whether disease or otherwise, the deaths seemed entirely random. Symptoms were limited and few destined to pass survived beyond the rise of the sun.
By the fourth day the society as we know it had ended. Emergency shut-down procedures cut electricity to most, isolating and blinding those who remained.
Alone, some fleeing, others gathering, the fifth day brought news via the radio that the world’s population was an estimated 2 million.
The sixth day brought eerie silence in every city….
But…. you somehow survived. Whether fate, blessing or curse, you awake on the seventh day, said to be the day of rest. What will you do?
Characters: Please design your character before the Con and feel free to contact me to discuss any issues you may have. You are, as expected, a member of the human race from anywhere in the world with any skill set. Go wild!
You have -50 points (50 points starting from Human -25 points) to spend with no ‘level’ restrictions (Chaos/Amber) allowing you to can spend as many or as few as you like on any attribute.
Powers/Stuff: None (I may be convinced to allow a 10pt power word ability with a suitable background!)
Contributions: +1 point per 100 words (maximum 20 points though feel free to write more!), and +5 points for a suitably ‘created’ trump provided before the con so I can print it out. Additional contributions may be considered as replacements though 25 points remains the maximum for balance purposes.
Parentage: Feel free to add appropriate parents. We all have them 🙂 They are not however Amberites (or otherwise!)
Credits:  Richard Urwin kindly gave me permission to run my own ‘take’ on what was one of my very first AmberConUK and Face-to-Face games! Please be aware that if you played his game, there may be similarities!
Players: 6 – 8

2/2 Firelance!
GM: Anthony Edmonds
Description:
As prestigious students at the Chaos College of Conjuring and Cantation (or CCoCaC for short, pronounced Kuk-ok-ak ) your potential as master manipulators of the ebb and flow of reality is marked. Under the guiding hand of the masters of Chaos, you and your powers have been shaped and moulded; taught the finer points of control and decorum, you are the honour students.
However, when the coveted Serpent-Master Trophy, awarded in competition to the best school in an annual tournament, is stolen by an opposing college, action must be taken.
The game is set before the events of the Patternfall War. Players will be able to construct their characters out of a few bespoke magical schools (which will be auctioned off!).
Characters: Characters are 18-21 years in age, though mature under-graduates will be considered (as will child prodigies).
Players: 3 – 6

2/3 The High House of Amber
GM: Phil Lucas

This game was run in 2004, but will be different enough should previous players wish to play it again.
Description: A gothic game based on the book The High House.
The High House is the Universe within four walls. The rituals and routines of the family and servants guarantee the safety of everything that is. Now the Master of the High House is missing, presumed dead. His exiled heirs must return to their childhood home and find the relics of his power before the Agents of Chaos can force their way in and bring it all tumbling down.
Characters: Basic Amber Rules with slight amendments. Characters to be based on the Elder Amberites. 300pts.
Players: 6

2/4 Midnight on the Firing Line
GMs: Seana and Louisa McGuinness
Description:
Twenty years ago, the Thell invaded your world and subjugated it. Today you slew their queen and learned a lot about yourself, possibly more than you wanted to know. You are the results of a genetic experiment, combining the DNA of one of thirteen progenitors and all manner of other things, most not human. Including the Thell. Now you are somewhere else completely, with a rescued woman named Deirdre and three children, none of them yours and the absorbed power of the Thell running through your veins. A giant abyss lies behind you; your home somewhere in front. And there are still questions unanswered. What’s happened at home in your absence? What’s so special about these progenitors? Do they know about you? If they don’t, what will happen when they find out? And is that the sound of drums starting behind you?
Characters: A continuation of last year’s “When Darkness Falls”. Returning players only. GMs will contact players before the con.
Players: 4 – 8

2/5 The Strange Case of Miss Trees
GM: Richard Urwin
Description:
Life at the Carlos Cory School for Gifted Orphans continues on it’s exciting way. A few months ago you followed the mysterious Misty Reese to spooky castles and strange blue caves, you watched beach volleyball in Hawaii and rescued Marisha from Sven, even if she did not want to be rescued. Oh and then there was the cabal of people who wanted to kill you, and in some cases had already killed your parents. That was quite a wake-up call. Maybe you should do something about that. Miss Flaumel said you shouldn’t, but Miss Flaumel is not here, has not visited the school since and, if the recent cuts are anything to go by, has not even been sending funds. And then Miss Trees’ last few lessons were taken by a supply teacher. Something, it seems, is up.
Characters: Characters comprising teenagers of between 11 and 14 years to be created by the players before the con. For Character design requirements see http://www.soronlin.org.uk/the-strange-case-of-miss-trees
This is a continuation game; new and returning characters are welcome.
Players: 6

Slot 3

3/1m Aurellis
GM: Tim Hart
Description:
Starting out in a world very similar to ours, this game has evolved as the characters have discovered a multitude of other worlds, and powerful beings that consider themselves superior to the locals.
Now, the Regiment of the Keys, reporting directly to Her Majesty the Queen, is the last great hope for Earth, keeping the world safe from others, keeping the people of Earth safe from the truth, and increasingly keeping themselves nicely supplied with the booty and loot which seems to naturally occur when dealing with mega powerful interdimensional criminals and enemies – I mean – we can’t hand it in, can we? We’d have to explain where it came from them…
Setting: New characters start out on Earth, modern day, with some reason to have come to the attention of the Regiment, either as a straight recruit or as someone with some ‘special’ talent, that would be useful.
Characters: Characters will be created by use of an email quiz, which must be completed before the con. While points exist, they will not be known to the players, and may be awarded arbitrarily by the GM depending on game events. Existing characters may get some development, depending on what they have been doing.
The actual scenario this year will greatly depend on who signs up to play the game – there are getting to be so many loose ends in this game that it would be nice to actually clear some of them up.
Players: 8 – preference for returning characters

3/2 Angels in Amber
GM: Phil Lucas

This game was run in 2004, but will be different enough should previous players wish to play it again.
Description: Where Amber meets In Nomine
God abandoned His Creation long ago, leaving the Archangels to continue the War against the Demons. Now the Shining City of Amber itself is under threat from the Legions of Chaos. Are these the Final Days ?
Characters:  Basic Amber Rules with slight variations.
Characters to be angels (Amberites) from choirs led by the archangels (Elder Amberites). 100pts.
Players: 6

3/3m The Man from A.M.B.E.R – The Shadow Man Affair
GM: Jason Pickering
Description:
A telephone rings on a desk in a well-appointed office somewhere. An elderly stern-faced gentleman picks up the receiver. “Waverley, here – what is the situation, Mr. Kuryakin?”
“It is as we suspected, Sir” a blond-headed soberly dressed man replies, speaking into an odd looking pen. He stands in the badly trashed hotel room in a Shadow far away. “The Professor and his daughter are missing presumably, kidnapped.”
“And the agent we had with them?”
“He didn’t survive sir.” Kuryakin moves to inspect an unmoving form on the floor, raising an arm of the body before letting it drop.
“I understand. Given the situation I want you to wait there, Mr. Kuryakin, and I shall send a team to help you.”
Characters: Players are all recruited agents for a certain semi-covert agency charged with protecting Amber and the integrity of Shadow from the agents of CHAOS and and other threats. Modified character generation will apply – I will contact players with details. Returning players welcome.
Players: 4 – 6

3/4 Out of Blue comes Green
GM: Alan Wake

“Don’t matter
My eyes have seen
For better
Out of Blue comes Green”

Description: King Oberon has returned to Amber and creation holds its breath. With one hand on the Jewel of Judgement he proclaims: “Arden will return my sons or face the hammer that has pounded Shadow and Chaos to my will. Know this: where the blow falls there will be no mercy and no hiding place.”
In Rebma’s deeps, the Queen listens patiently to her councillors and their reasons for making pacts with Ariel, the Queen of the Fae. Deirdre, who some hoped would be Rebma’s future queen, stands beside her father along with the legions of Amber. Blood it seems, runs thicker than water.
Where now will the Queen stand, and will her Elders stand with her?
Characters: Characters are Rebman nobles. Events occur during Oberon’s reign, when Amber begins its rise to greatness. Details on Powers from the GM. 175pt characters; Constructs developed with the Shadow Knight rules will be considered if submitted before the Con.
Players: 6 – 8

Slot 4

4/1 Random Hood: Men in Tights
GM: Jonathan Cooke
Description:
Oberon has been captured on crusade. His sons variously fight for the throne, their father, each other’s downfall, and the hand of Maid Moirien, Queen of Rebma. List the top three elders of Amber you would like to play. DRPG rules. If you want to play a bad guy role, let me know.
Players: 6

4/2 “Ill-met in moonlight”
GM: Herman Duyker
Description:
It is night in the City of Amber. The moon is full and bright, rising slowly over Mount Kolvir. Wisps of fog drift through the moonlit streets, denser down near the harbour where flotsam drifts on the choppy waves, lighter up near the Castle, some of the streets echoed in a ghostly visage above. Most windows are dark, far up there, except for a single bright glow high in one of the towers… or perhaps in its echo?
Suddenly, a loud howl sounds, wolf-like, followed by the baying of dogs. Some people stir in their sleep, others… are found dead in their beds the next morning, their faces twisted as if in fear.
NOTE: This story plays on the same “stage” as my earlier games “Fear itself”, “Soul of the City”, “The Sleeping City” and “What lies beneath… ” though it is not (strictly) a continuation. The game is essentially a horror-mystery, the style tends towards “lighthearted horror”, if something like that exists.
All players (new and old) are certainly welcome.
Characters: You will be playing “normal” people living in the City or Castle of Amber. 50 points, no Pattern or Logrus, no exalted powers, no constructs, “0” point level for stats is Human. I’ll send out info before the convention with the particulars.
Players: 4 – 6

4/3 Black Chamber: The Turing Currency
GM: Pete Marshall
Description:

transcription from a briefing on the Phoenix Event to the US Senate Select Committee on Intelligence
“Senators, thank you for coming to this meeting. You should be aware this information will be treated Unacknowledged Special Access Program as this information would create a political, diplomatic and religious firestorm so National Command Authority will be taking extreme measures to ensure security.”
Muffled remarks.
“Yes, Senator, I suppose you could claim that this meeting room does fit the description of  a ’place unusual, uncomfortable, and distant from the depository of their public records.’ I did say extreme. The floor design? Yes I do suppose it’s ornate but no, it was not a waste of the taxpayers money, I will explain why later. Shall we begin? First for those who do know me, I am James J. Angleton, Director of the Office of Information Awareness.”
Unclear remark.
“Yes Senator, that program was officially terminated a few years ago. Anyone who hears about this agency will be looking in all the wrong places for us. However, the real core of the matter is what really happened in Phoenix. First alternate universes exist, and a portal to one of them opened in Phoenix. What was on the other side was a world where the Nazis won a victory of sorts. Sorts? The planetary populations is somewhere in the tens of millions, and the ruling elite are infected with some sort of mind controlling parasite.”
Unclear remark.
“Yes, Ma’am, just like that dumb TV program with McGyver in it. That is why the army still has two brigades sealing off the area around the Portal and why a number of cruise missiles armed with WMDs have been relocated close by. However, one of our scientists think it might be possible to retune this portal. We’re calling it the Corey Anomaly because, except for about four people it’s an absolutely meaningless term.”
Unclear remark.
“Who’s responsible for this? Well, Senator, there are two answers to that. The technical truth is, I don’t think anyone is, the whole incident is an accident seeing as the underlying material cause seems to be some guy’s garden compost pile. Then there is the political truth, which is, who do we want to blame?”
Unclear remark.
“Where did the radioactivity come from? Well, some comes from the portal and most of it we put there. It was initially thought that an invasion was going to happen and evacuating a city while fighting a battle was going to be difficult so we wanted the locals, hmm, encouraged to move elsewhere. Is there any upside to this? Speaking as a spook, there are a number, one is that having made it clear that we regard this as WMD attack, failed or not, people are falling over themselves to prove it wasn’t them and as a result are giving away all sorts of information, two should we able to retune it, the economic possibilities are massive and three, we acquired an entire new field of science, that we’re calling Sortilege. In fact, to return to an earlier topic, that of the floor design, it makes the sortilege easier and more effective. What does it do? Currently the technician in the corner is running an application we call Tynged. What does it do? You and that’s all of you, by the way, will be unable to speak or otherwise communicate either actively or passively, explicitly, implicitly or by omission, by reference or inference with any entity directly or indirectly, alive, dead or in some other state of consciousness, any information about that component of the Office of Information Awareness currently designated ‘Black Chamber’ except when you are in this room. How are we going to make sure this happens? Senator, I know you’re a Tolkien fan, it gets clearer if I use words that are closer in your imagination to what sortilege and tynged are in effect if not mechanism, let’s try magic and geas.”
transcript ends
Characters: PC are humans, with 40 points for stats starting from human. 15 points for skills (mods to the underlying stats in suitable cases) and 15 for powers. Players will be sent notes describing character generation & other alterations to the rules.
Time period for this game is March 2009
Players: 6

4/4 Below Us the Roots
GM: Mel Mason

Continuation Game – but new players welcomed!
Description: This game follows on from 2010’s Above Us the Waves.  It is not necessary to have played that game to be in this – you will be given a few facts at the start of the game to fill in the background.
Random, King of Amber, has summoned you to his rooms.  For some of you, this may not be the first time.  When you get there, you find a bunch of your cousins. Younger cousins, brothers and sisters of the better known offspring of the Elders. The shy, the troublemakers, the just plain geeky. Looking around, you start to feel a sinking feeling.  Random classes you with this bunch?
He’s got something planned for you, he announces. A hunting trip to Arden. The pleasures of the chase, the joys of life in the open air. Camping out at night, sleeping beneath the stars (These could be the stars that have been seen shooting … backwards).  And you’ll have the Rangers to look after you (these would be those Rangers who have been telling strange tales of whispering voices in the deep woods, no doubt). It will be a lovely trip for you!
And if you should happen to meet Julian himself, do remind him to look up his brother sometime.  Tell him not to be a stranger …
But whatever you do, Don’t Tell Martin.
Characters: This game was inspired by a 2006 game by Peter Marshall, and uses some of the rules he devised.
Characters are created on 80 pts, with all stats starting at Amber. (You are all portraying individuals who are young, untried, inexperienced, or some combination of all three. Additionally, the partial powers system allows characters with greater flexibility for a given quantity of points.)
This game will centre, for the large part, on Arden.
Random has been King for fifty years. Throughout those years, he has been married to Vialle – who, after a recent(and rather long)  visit to Rebma, has announced her first pregnancy. Well, she didn’t have to announce it – it’s pretty clear that she must have been pregnant before she left Amber. 
Julian and the Rangers keep pretty much to themselves in Arden.  However, strange rumours have started to come out of Arden
Each of you has one better-known sibling who is more witty/more glamorous/more courageous/more adept (up to you). You should describe them in your character creation too. Don’t worry too much about their points – just accept that they have lots!
I will need characters in advance to help with some plotting … Last time it was a secret before the game that your better-known sibling would be played by someone else.  This year I am telling you in advance, but I will need character descriptions so that I can assign your sibling to another player.  Once again, you won’t know who this player is until you decide to ask your sibling for help (you don’t HAVE to ask them for help, of course).
Returning players can bring back their characters (the main character and the sibling) or can create new ones.
Players: 3 – 6

4/5 Descendants of Amber
GM: Andy Ransom
Description:
You always knew you were different, special in some manner, but you didn’t know why until you were contacted by a mysterious stranger calling himself Ghost. He told you you were not alone that there were others like you and what’s more there were also people hunting you!
A game based on Shadow Earth with a slightly Heroes-esque (as in the TV show) flavour.
Note this is a new scenario and while it will build on the events of last year’s game, no previous knowledge is required, new and returning players welcome.
Characters: Characters are all of the blood of Amber but grew up on shadow Earth with no knowledge of Amber or shadow. Powers and abilities will be limited to those you could have inherited or learned while growing up on Earth (basically no Pattern/Logrus/Trump or Shadow travelling abilities).
Full rules for character generation to be provided before the Con.
Players: 6